Game Programming Algorithms And Techniques

A Platform-Agnostic Approach

de Sanjay Madhav 

eBook
Bertrand.pt - Game Programming Algorithms And Techniques
idioma: Inglês
Editor: PEARSON EDUCATION
Edição: novembro de 2013
Formatos Disponíveis:
10%
56,96€
Poupe 5,70€ (10%) Cartão Leitor Bertrand
Disponibilidade Imediata
EBOOK PARA ADOBE DIGITAL EDITIONS (ADE)

Game Programming Algorithms and Techniques is a detailed overview of many of the important algorithms and techniques used in video game programming today. Designed for programmers who are familiar with object-oriented programming and basic data structures, this book focuses on practical concepts that see actual use in the game industry.

 

Sanjay Madhav takes a unique platform- and framework-agnostic approach that will help develop virtually any game, in any genre, with any language or framework. He presents the fundamental techniques for working with 2D and 3D graphics, physics, artificial intelligence, cameras, and much more.

 

Each concept is illuminated with pseudocode that will be intuitive to any C#, Java, or C++ programmer, and has been refined and proven in Madhav’s game programming courses at the University of Southern California. Review questions after each chapter help solidify the most important concepts before moving on.

 

Madhav concludes with a detailed analysis of two complete games: a 2D iOS side-scroller (written in Objective-Cusing cocos2d) and a 3D PC/Mac/Linux tower defense game (written in C# using XNA/ MonoGame). These games illustrate many of the algorithms and techniques covered in the earlier chapters, and the full source code is available at gamealgorithms.net.

 

Coverage includes

  • Game time management, speed control, and ensuring consistency on diverse hardware
  • Essential 2D graphics techniques for modern mobile gaming
  • Vectors, matrices, and linear algebra for 3D games
  • 3D graphics including coordinate spaces, lighting and shading, z-buffering, and quaternions
  • Handling today’s wide array of digital and analog inputs
  • Sound systems including sound events, 3D audio, and digital signal processing
  • Fundamentals of game physics, including collision detection and numeric integration
  • Cameras: first-person, follow, spline, and more
  • Artificial intelligence: pathfinding, state-based behaviors, and strategy/planning
  • User interfaces including menu systems and heads-up displays
  • Scripting and text-based data files: when, how, and where to use them
  • Basics of networked games including protocols and network topology

Da mesma coleção

Games, Design And Play
10%
10% Cartão Leitor Bertrand
32,57€
PEARSON EDUCATION
eBook
Real-Time 3d Rendering With Directx And Hlsl
10%
10% Cartão Leitor Bertrand
35,76€
PEARSON EDUCATION
eBook
Game Programming Algorithms And Techniques
A Platform-Agnostic Approach
ISBN:
9780133463224
Ano de edição:
11-2013
Editor:
PEARSON EDUCATION
Idioma:
Inglês
Tipo de Produto:
eBook
Coleção:
Game Design
Formato:
PDF para ADE i
Classificação Temática:
EAN:
9780133463224
X
O QUE É O CHECKOUT EXPRESSO?

O ‘Checkout Expresso’ utiliza os seus dados habituais (morada e/ou forma de envio, meio de pagamento e dados de faturação) para que a sua compra seja muito mais rápida. Assim, não tem de os indicar de cada vez que fizer uma compra. Em qualquer altura, pode atualizar estes dados na sua ‘Área de Cliente’.

Para que lhe sobre mais tempo para as suas leituras.