Build Your Own 2d Game Engine And Create Great Web Games

Using Html5, Javascript, And Webgl2

de Jebediah Pavleas, Kelvin Sung, Jason Pace e Matthew Munson 

eBook
Bertrand.pt - Build Your Own 2d Game Engine And Create Great Web Games
idioma: Inglês
Editor: Apress
Edição: dezembro de 2021
Formatos Disponíveis:
10%
72,86€
Poupe 7,29€ (10%) Cartão Leitor Bertrand
Disponibilidade Imediata
EBOOK PARA ADOBE DIGITAL EDITIONS (ADE)

Develop a 2D game engine that will give you the experience and core understanding of foundational concepts for building complex and fun 2D games that can be played across the Internet via popular web browsers. This book is organized so that the chapters follow logical steps of building a game engine and integrates concepts accordingly.

Build Your Own 2D Game Engine and Create Great Web Games isolates and presents relevant concepts from software engineering, computer graphics, mathematics, physics, game development and game design in the context of building a 2D game engine from scratch. In this edition, all the code is based on updated versions of JavaScript with HTML5 and WebGL2: you will analyze the source code needed to create a game engine that is suitable for implementing typical casual 2D videogames. You will also learn about physics and particle system. The discussion of physics component includes rotations and popular physical materials such as wood, mud, andice. The discussion of particle component has popular presets such as fire, smoke, and dust. 

By the end of the book, you will understand the core concepts and implementation details of a typical 2D game engine, learn insights into how these concepts affect game design and game play, and have access to a versatile 2D game engine that they can expand upon or utilize to build their own 2D games from scratch with HTML5, JavaScript, and WebGL2.

What You Will Learn

  • Understand essential concepts for building 2D games
  • Grasp the basic architecture of 2D game engines
  • Understand illumination models in 2D games
  • Learn basic physics used in 2D games
  • Find out how these core concepts affect game design and game play
  • Learn to design and develop 2D interactive games

 Who Is This Book For

Game enthusiasts, hobbyists, and anyone with little to no experience who are interested in building interactive games but are unsure of how to begin. This can also serve as a textbook for a junior- or senior-level "Introduction to Game Engine" course in a Computer Science department.

Da mesma coleção

Noops
10%
66,24€ 59,62€
Apress
eBook
Exploring Blazor
10%
66,24€ 59,62€
Apress
eBook
Build Your Own 2d Game Engine And Create Great Web Games
Using Html5, Javascript, And Webgl2
ISBN:
9781484273777
Ano de edição:
12-2021
Editor:
Apress
Idioma:
Inglês
Tipo de Produto:
eBook
Formato:
ePUB para ADE i
Classificação Temática:
EAN:
9781484273777
Acessibilidade:
Ver caracteristicas de acessibilidade indicadas pelo editor
X
O QUE É O CHECKOUT EXPRESSO?

O ‘Checkout Expresso’ utiliza os seus dados habituais (morada e/ou forma de envio, meio de pagamento e dados de faturação) para que a sua compra seja muito mais rápida. Assim, não tem de os indicar de cada vez que fizer uma compra. Em qualquer altura, pode atualizar estes dados na sua ‘Área de Cliente’.

Para que lhe sobre mais tempo para as suas leituras.